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Infinifactory windowed mode
Infinifactory windowed mode













  1. #INFINIFACTORY WINDOWED MODE DRIVERS#
  2. #INFINIFACTORY WINDOWED MODE FULL#

I tried PCSX2 and it does not work sadly. I've also tested it on a few other titles like some Unity games that dont' support FSE at all and it worked.

infinifactory windowed mode

#INFINIFACTORY WINDOWED MODE DRIVERS#

Using borderless +DSR Resolution set as desktop and then using the drivers to force Vsync off works fine.

infinifactory windowed mode

UE4 seems to support it properly as now on games where I was unable to get UE4 to properly recognize DSR and switch to those resolutions, even if set in in the Ini files and with the desktop set to that resolution. If I select "borderless windowed mode" in any game, DWM is never bypassed.Ĭlick to expand.I've been able to get MPO to work on a few titles. You always need to test each game yourself. Not sure when this is possible and when not. Things get more complicated with MPO though (multiplane overlay.) This is supported by recent nvidia drivers (since 461.09, IIRC) and when MPO is possible, then windowed mode, even with borders, can give a game more direct control of the screen, with tearing and all. The game gets direct control of the screen just like exclussive fullscreen does. If you select fullscreen mode in a DX11 game and have FSO enabled, the resulting windowed mode is not doing any of that. This is only true if you select "borderless windowed mode" in the game though.

infinifactory windowed mode

So it works like fast sync, except with more lag, since DWM has its own frame buffers on top of the ones from the game. Somewhat related I wish you could force the linear style triple buffering where frames are not dropped via the control panel in modern games, not just OpenGL ones, but alas it’s not to Windowed mode, DWM will pick the latest available frame from the game and compose that into the screen.

#INFINIFACTORY WINDOWED MODE FULL#

Have I got that right? Thanks! From a pure performance standpoint I’d think you’d be better served by enabling exclusive full screen mode and forcing fast sync via the control panel over using Windowed mode since windowed mode incurs a small performance penalty from what I’ve read. My question is the title, namely does Windowed mode force fast sync style triple buffering where frames are lost/thrown out or does it force linear style triple buffering like they found in the Nvidia control panel?įor me, Fast Sync is a hard no-go due to how stuttery it makes everything look and since windowed mode runs at arbitrary framerates above monitor refresh it seems to me that’s what Windowed mode is doing - fast sync style triple buffering I mean, but correct me if I’m wrong there of course. For example, we have several different types of V-Sync that exist:Ģ) linear triple buffering like what you can force via the Nvidia control panel in OpenGL games (this one does not toss out frames and doesn’t look as stuttery as Fast Sync, but of course fast sync has lower input delay and can run at arbitrary FPS above monitor refresh)ģ) fast sync style triple buffering (sometimes called “true” triple buffering for some reason like in the Digital Foundry video on V-Sync)Ĥ) Adaptive V-Sync, but that’s irrelevant to this question















Infinifactory windowed mode